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Ultra street fighter 4 fullscreen
Ultra street fighter 4 fullscreen









ultra street fighter 4 fullscreen

What the hell was Other Ocean Interactive doing? Because it wasn’t Capcom that made the port. What would you say, dear reader, if I told you that the menu lags. Lacking sound effects, or even more at a few battling locations.Īnd that’s not all folks. The Sonic Booms and other projectiles disappear in midair, or bug out graphically, yet they hit the opponent. It’s no less than eight frames, which in a 60 FPS game results in roughly a one tenth of a second of delay. If it was something like one or two frames, it wouldn’t be that recognizable, but let me tell you, it’s more. Let me repeat that: there’s INPUT LAG, WHILE PLAYING OFFLINE. (And not just once, but every, single, time!) Then there’s input lag. For example, Decapre had absolutely no victory soundbyte. I’m not going to exaggarate, but I’m going to write down a few things that I have experienced in the vanilla Ultra Street Fighter IV. However, a bad port might backfire drastically. Theoretically, Capcom and Sony wanted the definitive version of IV to make us hooked onto the franchise in order to buy V next year.

ULTRA STREET FIGHTER 4 FULLSCREEN PC

Just think about it, Street Fighter V will be out on PlayStation 4 and PC in about a year, so Capcom might push Sony forward a bit more with the fifth episode. “Let me repeat that: there’s INPUT LAG, WHILE PLAYING OFFLINE.”

ultra street fighter 4 fullscreen

This already began with II in the age of SNES/MegaDrive, and back then, there were no DLCs whatsoever! (Now that would have been an interesting thing…) So in the case of SF IV, it’s not really a problem to see them releasing the Ultra version, but the PlayStation 4 edition might be a very bad move in the long run. Street Figher has always been a franchise for Capcom, that always got released in several formats, bringing in multiple cash bags in the end.











Ultra street fighter 4 fullscreen