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Bioshock 2 plasmids
Bioshock 2 plasmids








bioshock 2 plasmids

Rather than burn enemies to a crisp, you freeze them into solid ice. Unless you're attempting one of the combination methods described above, we would not recommend going at a Big Daddy with Incinerate alone. Electro Bolt and Winter Blast are better options for stunning. Enemies on fire will also try and run to water, where you can then fry him with Electro Bolt.Ī Big Daddy will react the same way as a Splicer when Incinerated although his moment of frenzy is usually much shorter, and he's much angrier afterwards.

bioshock 2 plasmids

Producing makeshift Molotov cocktails is also possible - simply set an object on fire and then throw it with Telekinesis. Oil spills should be torched at every opportunity, as the larger, hotter fire can wipe out several Splicers at once. This plasmid is at its best, however, in combinations. Or you can increase the heat as the more you use it on a single enemy, the faster his life will burn away. Any Splicer, Big Daddy or boss you ignite will panic until the flames subside, leaving you to plug away with other plasmids and weapons. The basic attack is both extremely damaging and similarly debilitating. Incinerate is nearly as all-purpose as Electro Bolt. Incinerate PlasmidĪs you might have guessed this lets you shoot fire from your fingers, with all the offensive potential that offers. However, the glowing green grenades they lob so often can easily be grabbed and thrown back. Gas tanks will do the job better, but you can't rely on finding one at the right moment. Throwing random stuff at the Big Daddies certainly works, but it's a slow and risky process. Finally, Telekinesis is the only way to grab certain valuable and out-of-reach power ups. Same goes for the bomb-hurling doctors featured in Medical Pavilion and beyond. The ceiling-crawling Splicers first introduced in Neptune's Bounty toss fishing hooks that can be reversed and returned. The red gas tanks you see lying around can be grabbed and thrown to explode and burn an enemy on contact. Pull down the plasmid trigger and watch as strange and unexpectedly dangerous objects float into view: crates, signs, liquor, tennis balls, syringes, teddy bears, dead cats. Whenever you want to weaponize whatever you have to hand. With Telekinesis practically any object not nailed down can be pulled towards you and then fired out with lethal velocity.










Bioshock 2 plasmids